Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > STARSTRIKE BLAST > Karakuri Anatomy

Karakuri Anatomy Used Deck

Karakuri Anatomy
Card Kind Attribute Level Type ATK DEF
Continuous Spell - - - - -
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
password:85541675
Average Rating Score 6.9(11)
  1. Card Info
  2. Card Reviews (11 rating scores)
  3. Decks with Karakuri Anatomy (49 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Karakuri Anatomy" card reviews and rating scores


6.9(11)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
54% (6)
カード評価ラベル3
45% (5)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan ねこーら
2023/07/08 14:27
Yugioh Icon
Comprehensive evaluation: Thanks to newness, it is easy to use.
You can change the battle position while deploying with 《Karakuri Gama mdl 4624 "Shirokunishi"》or 《Karakuri Bonze mdl 9763 "Kunamzan"》.
Therefore, it is not difficult to draw two cards.
Well, I have time to prepare this card.
japan ブルーバード
2022/11/28 11:36
Yugioh Icon
Bonding of Karakuri. If you take advantage of Karakuri's abundant battle position changes, you can draw two in no time. Quite strong as a mid-range turbo.
However, one of the common drawbacks of this type of card is that it can't be approached at the beginning, making it an accident card. In addition, unlike The Six Samurai, who has Kizan Shihan, he draws Karakuri with a lack of cards with self-expanding effects. I want to prepare revive cards like Symbol of Heritage and He Vernusylph, and self-promoting monsters like Machina Fortress and Ret-time Reviver Emit-ter so that I can move after drawing.
japan 備長炭18
2020/04/03 23:58
Yugioh Icon
Using Karakuri's battle position change, you can draw a maximum of 2 draws, and since there is no turn 1, the return when playing multiple cards at the same time is tremendous. For that reason, one of my goals in Karakuri was how quickly I could accumulate these counters, and the new Toad and Hoshi were easy to use, and I was able to change the battle position, making it easier to stack them.
It's a time-consuming Droso, so it's not a card to search for from merchants, but it's also a card you want to use multiple times and enjoy the explosive power of his Karakuri.
japan ヒコモン
2019/07/10 12:44
Yugioh Icon
As already said, the unity of Karakuri. However, in order to place a counter, it is necessary to change the battle position of the "Karakuri" monster, and it is inevitably inferior in usability compared to unity. For the time being, as long as the "Karakuri" monster remains, the advantage is that it can be dealt with by simply changing the battle position or the effect of the monster. Similar to unity, the opponent's "Karakuri" monsters can satisfy the conditions, but it's difficult to have a mirror match, and it's hard to think of changing the battle position while this card is out.
japan ラギアの使徒
2015/02/14 13:25
Yugioh Icon
"Karakuri" version 《Six Samurai United》. Unlike "Unite", it takes time, but [Karakuri] uses a lot of battle position changes, so applying the effect itself is not that difficult. The effect itself is a two-card draw and is very powerful, so it can be said to be an important support that greatly increases the turning power of the Deck.
japan ナル参照
2013/04/09 20:23
Yugioh Icon
scroll.
The unsung hero who supports Karakuri.
Changing battle position twice has greed and simple obvious effects. It is a fact that this condition itself is easy to satisfy with Karakuri. It's okay to take zero take zero.
Draw 6 cards in 1 turn or Shindeshimau
If it is 3, there is a possibility of an accident, but 2 is enough.
japan みかんゼリー
2012/07/01 12:38
Yugioh Icon
Karakuri draw sauce.
You can't say that there are no accidents because you don't put counters on summons, but if you have the necessary cards, you can easily secure an ad.
I want 《Karakuri Cash Cache》, no zero, 248, etc. to put it on quickly. I would like to use 177 to get the necessary card.
japan †黒翔 隆星†
2011/06/23 17:16
Yugioh Icon
The value may have gone up thanks to the storehouse
A maximum of 6 draws of 3 x 2 = 6 is possible
japan スクラップトリトドン
2010/11/16 14:23
Yugioh Icon
It's a little harder to get on than 《Six Samurai United》...
However, thanks to the arrival of 《Karakuri Cash Cache》, there are a few more ways to change the battle position.
Summon 248 -> defend with effects -> change to attack with , allowing you to draw 2 in one turn.
There's a card that can draw even faster, but if you're not good at it and specialize it, it can become a card that's as easy to draw as 《Six Samurai United》.
japan とき
2010/08/04 12:00
Yugioh Icon
It's harder to do than a certain unity, but it's still a piece that can lead to a considerable draw.
Thanks to 《Karakuri Cash Cache》, it's easier to change his Karakuri's battle position, so depending on the situation, it may be possible to place two counters in one turn.
Acceleration of drawing when combined with Mujin is amazing. Once you taste it, you will become addicted.
It is one of the cards that supports Karakuri's rush, and its rotation speed when it hits a point is environmental class.
japan こいこい
2024/02/14 2:50
Yugioh Icon

Decks with "Karakuri Anatomy"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
STARSTRIKE BLAST STBL-JP048 2010-07-17 Normal

Ranking and View Num

Rating Score Rank 6,009 / 13,171 Cards
View Num 24,643

Others

Japanese card name カラクリ解体新書

Update Information - NEW -